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Throwing is a viable option, but very situational.įast Shot reduces the AP cost of ranged weapons by 1, which is huge for gunners, but you can't do aimed shots, so don't take it for snipers. You could go for Lockpick or First Aid, but first aid has skill books and lockpick can be covered by recruits. There's also skill books, and it can be covered by a recruit. Outdoorsman is useful, but doesn't provide any benefit above 100% skill, which makes a tag unnecessary in my opinion. Sneak is a common choice, but imo is not that useful in CTB (All though even worse in TB), especially for a big gunner.īarter, Steal, Repair, Science, Traps, Gambling and Pilot are all either not very useful or can be covered by recruit specialists. However, you could take another secondary skill and read a few skill books to compensate for your low skill.ĭoctor would be my recommendation for the third tag, since all the doctor recruits are terrible and there are no skill books for the doctor skill. Small Guns should be taken to get you through early game. You could go for 6 intelligence and keep endurance at 4 if you don't want to look for the special encounter. We also go for 3 endurance so we'll have to get the Elixir of Life from a special encounter to get our endurance up to 4, which is required by the Lifegiver perk. We're going for the Leader perk, so we need to have 9 agility to reach the maximum of 12 agility with psycho, as we won't get the +1 agi buff from Leader on this character. The high charisma build also allows you to get Divine Favor which raises your highest SPECIAL, in this case Perception, and gives you an additional perk starting at level 25 (Since you have to spend 1 perk point on DF). This is a high charisma build that will give you access to recruits as soon as possible, as you will rank up very quickly. This perk is just fluff and not required.
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